To celebrate 15 months of fruitful collaboration and the refined features of 360/VR storytelling platform Fader/VRAppr, Deutsche Welle, Euronews, and Vragments released two new Fader stories in Berlin last week. The pieces called “Copenhageners” and “remembrance is real” premiered at VR Pop 18, an immersive storytelling workshop and meeting hosted by the consortium during re:publica. We are thrilled to present them on our blog now. (more…)
Hello and welcome to the latest update on Project Fader Enterprise. (more…)
No worries: The summer break is long over. It only took us a while to write a thorough Fader update post. Because everybody in the consortium (DW Innovation, Euronews, Vragments) has been really busy.
We – or more precisely: the alpha geeks among us — gave the editor/platform a couple of cool new features. We also attended and/or hosted several interesting VR/360 events in the last couple of months. And we made sure Fader won’t run out of fresh content anytime soon.
Here’s a quick overview of what we’ve achieved since the beginning of August. (more…)
Fulfilling the DNI consortium’s mission to create a Fader story that uses special maps, templates, and new interactive features, our colleagues at Euronews and Vragments have just produced a VR reaction video recap of the French elections – and it’s quite exciting to watch. (more…)
Five years after Hunger in LA and two years after Clouds over Sidra, everybody in digital media seems to talk about VR/360 journalism, and a lot of news organisations have given the medium a test drive. However, only international top players like the New York Times are able to publish quality content on a frequent basis (nytvr, NYT 360 video channel) – and even they are ages away from reaching a significant number of viewers.
“VR news still has a poor understanding of its audience both in terms of content, content discovery, and attitudes to the technology”, writes Zillah Watson in a recent report published by the Reuters Institute for the Study of Journalism (RISJ). She also states that “production costs are still high” while “monetisation remains a central challenge”.
While we certainly don’t have a masterplan to change those facts over night, we’d like to present two simple ideas that could help VR journalism move forward. (more…)