Augmented Reality Journalism, Drone Journalism, Journalism of Things: A Closer Look at Three New Kinds of Tech-Driven Reporting

Augmented Reality Journalism, Drone Journalism, Journalism of Things: A Closer Look at Three New Kinds of Tech-Driven Reporting

There are those who say that when you are occupied with creating and disseminating fact-based reports dealing with current events, that will always be called journalism – no matter what kind of tools you enlist. However, other people argue that there is a significant difference between writing a standard newspaper article and putting out a multilayered, interactive digital story that features text, pictures, videos, audio, and data repositories. While we hope that there continues to be a common denominator, we tend to agree that there are now indeed very different kinds of journalism, some of them driven by technologies that were in their infancy or not available just a decade ago. In the following post, we will take a closer look at three new (sub)categories of digital reporting that are particularly appealing to us and have played a significant role in recent projects: Augmented Reality (AR) Journalism, Drone Journalism, and Journalism of Things (JoT).

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You Draw It AR: Instagram Face Filters for Data-Driven Journalism

You Draw It AR: Instagram Face Filters for Data-Driven Journalism

If you are into DDJ, you have probably come across the NYT’s You Draw It series, where users have to draw the second half of a graph and thus interact with a data story. We have always liked this idea. And we thought that by adding augmented reality (AR) and Instagram face filters, we could develop it further. Our aim: Creating a new worthwhile form of interactive journalism – and great shareable content. Here is a quick recap of our Insta experiments, including the lessons we have learned.

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Meet us @ Digility 2017

digility17

When?: July 5-6

Where?: Cologne, Germany

What is it?

Digility is a conference and expo that aims to cover “all topics fusing digital content with reality” and “the whole value chain of virtual and augmented reality”. (more…)