Flat Objects, Flying Cams, and Photogrammetry:  The V4Design Pipeline

Flat Objects, Flying Cams, and Photogrammetry: The V4Design Pipeline

“What kind of video footage can we best rehash for digital 3D reconstruction?” – that’s one of the main questions we’ve been exploring in the V4Design project. Our aim is to train innovative photogrammetry algorithms, i.e.: to automatically turn multi-perspective 2D video shots of an object (e.g. an iconic building) into a decent 3D version of that thing. Over the course of the project, we’ve evaluated all kinds of archived footage. Initial results were disappointing, but once we started looking for material in the right place, we actually discovered a very promising approach.

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